"Life is too short to make bad art."

Tuesday, November 24, 2015

2D game art tutorials going multi-lingual

The blog has attracted readers from around the world and sadly my language skills are limited to German and English. I have been writing the blog in English so far but there are ongoing efforts to translate the tutorials to other languages.
Developpez.com is a French developer site that has been translating my tutorials to French for a while.

Gamerboom.com has translated a few of the tutorials posted on Gamasutra to Chinese.

The latest addition come thanks to Jhonatan Sneider Salguero Villa who took on the task to translate the tutorials to Spanish:

A lot of the 2Dgameartguru readers come from Brazil and Germany and it would be nice to translate to their native languages as well. 

I will have to rethink the design of the blog to make those translations work. I would love to get your feedback on the matter. Is it worth the effort? 

Thursday, November 19, 2015

Bytes that Rock Nomination - please vote!

I just received the email about the nomination as one of the 'Bytes that Rock' in the category videogame blogs. It's a nice recognition and I would appreciate it if you would take the time and vote!


It's time to get back into blogging. ;)

Saturday, October 10, 2015

Still alive...

I haven't been posting for a long time... way longer than I would like...

Mainly it's thanks to health issues that keep me from doing what I enjoy. I am suffering with a neural muscular disease called Charcot Marie Tooth.

It's a progressive little pain in the ass. I my case the nerves in the legs and arms mainly are dying off and leave me with gaps in the body's information delivery. Instead of feeling the legs firmly on the ground and my bum in the comfy office chair, I get pins and needles, cramps and  massive pain signaled to the brain. 
It gets worse every now and then and I need to adjust my mental blockade to deal with it. In the end I can put it aside as 'white noise'.  
At the moment I struggle 'building the blockade' fast enough to keep up with the pain...

I want to say a big thanks to all for the support and feedback I received. 

I took time off and tried to get some rest and work on a way to deal with the aches and pains without turning to drugs. I am getting there and hope to post the next tutorial really soon.  

Saturday, July 18, 2015

Create tileable patterns for seamless backgrounds in Inkscape

I got sidetracked again by a readers request. It's a nice and easy to follow trick to create seamless patterns in Inkscape. I had to split the video up and will cover the basic idea in this tutorial and the more game art related creation in the next one(s). 

The tutorial works with plain coloured backgrounds and shapes that are smaller than the tiling square. Bigger objects will cause problems when tiling.

I hope you enjoyed this quick tip. The next video will use the basics covered here and I will make ground and grass tiles for use in top down game background.

Tuesday, July 14, 2015

Seamless 2d ground tiles created using inkscape and gimp

It's been a request I received a few times by now and this morning I set down to try a quick and easy way to create seamless ground tiles for top down tile sets.


This is what I came up with in a quick test. The tiles are create in Inkscape and then exported as pngs, trimmed in gimp and put together to test. 

I am planning on making a video tutorial on this as soon as possible. The idea is to show the basic creation of e.g. a grass tile, a ground and a water tile and the creation of a mixed tile for the border between e.g. grass and ground. 

Please let me know if there are additional points I should cover in this tutorial. 

Keep in mind that it might result in splitting this tutorial into two or three parts in order to stay within the 10 - 15 minute mark. 

Thursday, July 9, 2015

Reusable 2d art objects for background buildings using Inkscape

Another quick tutorial on the advantages of using vector art for your game assets. I played around with some simple shapes that would allow me to build a multitude of houses for the background of a game. Rather than create each house from scratch, I created a small library of elements that I could quickly drag onto the scene and build the houses by placing, scaling, rotating and colouring those assets. 

It resulted in a lot faster and easier creation - and this video tutorial. 

The video turned out to be a little bit longer than I would have liked - but I hope you like it nevertheless and won't get bored halfway through. I recorded this after a short night and no morning coffee yet - hence a few problems with the controls, my graphic tablet, the recording software and finding my way through inkscape.  

The main tools I used while building those houses were the 'select and transform', the align tools, groups and for the creation of the elements I used a lot clips.  

Should you feel like creating more assets for this pack, some of the earlier tutorials might be helpful:

The clip tool:

Building wooden beams:

Creating a brick building:

If you you like the assets, let me know and I will build some more. I already have a modern set and a medieval castle on my todo list. 

Here's the download link for the current set:

Sunday, July 5, 2015

Animation of an insect's wing motion

This is a quick video I put together after doing an animation of a butterfly and a ladybug for the kid's educational application. The reference image of the flying insect had an odd way to animated the wings. 
Rather than flap the wings they were just rotated. A way to animate wings that seems rather common. The deform instead of the rotation is not much hard but the results are a lot nicer in my opinion. 

Here are the animations as gif images to get a better look at them:

I hope you enjoyed this quick video that is off topic but I will finish the complete game art series next and make the assets available