"Life is too short to make bad art."

Saturday, April 30, 2016

Anguna GBA - a surprise from the past



I got mail today - old fashioned snail mail. A small parcel arrived out of the blue from an old mate. It contained my very own copy of Anguna for the game boy advance. The game was an indie game project Nathan Tolbert and myself worked on some 10 years ago...

and now Piko Interactive released the game.
 It contains a nice bunch of pixel art and animations - keeping the limitations of the GBA in mind. 
The box will look nice on the shelf along with 'Garfield and his nine lives' for the GBA and 'Impossible Mission' for the Nintendo DS.
    

Does it mean I am getting old, when enjoying a trip down memory lane? No... you don't need to answer - I am old... :)


Monday, April 25, 2016

Status update:still around and kicking... sort of...



It's been a while since the last post and I have been working on new tutorials but the going is slow... really slow at the moment. One of the reasons is a new medication I am trying to help me fight the pains and aches (after last years problems I want to add some chemical helpers to my tool kit to avoid prolonged periods of not being able to function).

So far it's been more about the side effects than actual pain relieve. I am hoping it will get better soon as it's driving me bonkers and I can't wait to be functioning at normal levels again.

Please stay tuned. The next tutorials will come (hopefully very soon). 

Tuesday, April 5, 2016

Back to the basics - Building art assets with squares

Here's the second tutorial 'Continue the fun with squares' as a video tutorial. This time it's all about squares as a building block for the game assets. Using the square as a shape and as a path (converted to manipulate the nodes) is an easy way to create art assets in Inkscape (or any other vector tool for that matter).

I am using inkscape v.0.91 - a free and versatile vector drawing program ( get it here ) on a windows pc. There might be small differences when using the program on a mac or with linux ( mainly as far as shortcut keys goes ) but those changes should be minute. 

Note:
The process used in the tutorial can easily be achieved in other vector tools like Adobe Illustrator or Corel Draw as well. The commands might be named differently and sometimes the workflow varies a little but it should be fairly easy to follow the tutorial even if you use a different program.

This video is an introduction to using inkscape's basic square tool to get started with game art creation. The vidoeo shows how to create more complex shapes using squares as the starting element and rotate, skew and deform them.

 




I hope you enjoyed the tutorial as I will continue to record some of the older but still popular tutorials as video tutorials. 

Thursday, March 31, 2016

Back to the basics - video tutorial using circles in inkscape

It's been a while since I first started to write tutorials on game art, yet the very first ones are still popular. After receiving a lot of request to cover those early steps in a video tutorial, I finally sat down and made a video of the first tutorial 'Let's get started with circles'.

I am using inkscape v.0.91 - a free and versatile vector drawing program ( get it here ) on a windows pc. There might be small differences when using the program on a mac or with linux ( mainly as far as shortcut keys goes ) but those changes should be minute. 

Note:
The process used in the tutorial can easily be achieved in other vector tools like Adobe Illustrator or Corel Draw as well. The commands might be named differently and sometimes the workflow varies a little but it should be fairly easy to follow the tutorial even if you use a different program.

This video is an introduction to using inkscape's basics and the circle tool to get started with game art creation.

 



I hope you enjoyed the tutorial as I will continue to record some of the older but still popular tutorials as video tutorials. 

Note:
I am working on new and more advanced tutorials (the special effects and the animation with spriter tutorials as voted by you) as well. 

Saturday, March 26, 2016

Votes are in... looking ahead...

Thanks for voting on the topic for the next tutorials. It was a close vote and I will cover both topics with the most votes. 


  • Special effects in inkscape
    Creating visual effects for explosions, weapon swipes, magic spells, etc. I have to admit I don't have a clear outline for this one and will have to play around with inkscape for a bit to come up with a good tutorial on the subject. 
  • Animation in Spriter
    This tutorial is something I already started and the outline is pretty clear. I will use the assets I recently made free as part of the 3 million views celebration. The skeleton will be part of the tutorial (series of tutorials) for sure. Maybe it will start with the robot from the complete gameart tutorials for the basics and then step up to the skeleton. I will cover walk, run, jump, attack and die as the essential animations used in games. 

Thanks also for all the other requests. I will cover some of them for sure, while other requests don't quite fit this blog as they focus on pixelart (a huge area of tutorials I could think of as well). 

At the moment I am trying to overhaul the blog, add the Spanish and French translations (I might add German while I am at it) and record some of the earlier and most popular tutorials as youtube videos. I just finished the 'starting with circles' and 'continuing the fun with squares' and will post those in the next couple of days. 

I am still trying to get a good workflow happening with my new work laptop. Installing the essentials, adjusting the settings and working out how to deal with the massive screen resolution (which results in tiny text and icons in some programs - not good for old guys with fading eye sight).

Have a nice, sunny and peaceful Easter!
I am in Germany to spend it with my family and surprisingly even some sunshine. ;)

Monday, March 21, 2016

Exporting and scaling your seamless tiles for use in your game

After covering the creation of tiles for your game with the grass [video] and dirt [video] examples, here's the next step to bring your art into your game.

This video covers the exporting, scaling and testing of the tiles.




Note:
Creating more variations it the key to interestingly looking tiled maps. The video is based on small set of just 18 tiles - missing diagonal elements or variations to the straight transitions.
 







Remember to cast your vote on the next topic covered here on 2dgameartguru.com.



I worked a bit more on the seamless tiles and compiled more variations and additional tips in the special tutorial No3. 




This tutorial is a 16 pages long PDF step-by-step creation of the more trees. It focuses on variations to make your scenes more interesting. 

Note:
The PDF can be opened in Inscape (or other vector tools) and the shapes are fully editable. 

You can use the art in your personal and commercial projects as long as you don't sell the art as is or in a bundle. 



get the PDF for 3.00 US$
Buy now

Thursday, March 17, 2016

Create seamless dirt tiles and transitional pieces in Inkscape

Here's the next part of the seamless tile videos. It's the creation a dirt tile using simple shapes and the transition between grass and dirt.





I hope you had as much fun watching this one as I had recording it.

Note:
I have already finished the third and last part 
[for now] on seamless tiles . That one will be about the export to png, scaling and using in a tile map editor to check the pieces match. It should go up by the weekend after some minor editing.







Remember to cast your vote on the next topic covered here on 2dgameartguru.com.





I worked a bit more on the seamless tiles and compiled more variations and additional tips in the special tutorial No3. 




This tutorial is a 16 pages long PDF step-by-step creation of the more trees. It focuses on variations to make your scenes more interesting. 

Note:
The PDF can be opened in Inscape (or other vector tools) and the shapes are fully editable. 

You can use the art in your personal and commercial projects as long as you don't sell the art as is or in a bundle. 



get the PDF for 3.00 US$
Buy now