"Life is too short to make bad art."

Sunday, November 29, 2015

Creating seamless 2D grass tiles in vectors using Inkscape

It's been a while and I still haven't managed to make a video of it but here's the step-by-step for the grass tile to get things started again.

The workflow is based on the video tutorial I posted earlier on Creating tileable patterns for seamless background.


It's a good idea to make a copy of the design before creating the clip as there might be a problem with access images when releasing the clip later on to edit the design.

When exporting the tiles from inkscape to bitmap, set the size to 2x or 3x the size of your ingame assets. Scale the art assets down in tools like gimp or krita. A good practice to avoid antialiasing on the edges is to export to e.g. 514x514 pixels and then reduce the canvas [not scale but crop] to 512x512 pixels to cut the 1 pixel around the tile. The loss should not be visible if then ingame art works with tiles of 128x128 pixels or smaller.  

I hope you enjoyed the tutorial as much as I did finally getting back into writing it. :)

Friday, November 27, 2015

Game Art Quest - Kickstarter campaign

Here's something worth looking into and backing:

Create Professional 2D Game Art: Krita Video Training by Nathan Lovato. He's a truly talented guy and shares his experience in great videos on game art creation in Krita.

In this series he will run you through the process of creating professional grade static assets for games. He will share his workflow and his productivity tricks. He will show you how Krita is becoming a solid option for professional work.

The concepts you will learn apply to any painting application or medium. To become a more efficient game artist, you have to sharpen your observation skills and explore drawing techniques. These are the same regardless of the tools you are using.

Check it out!

Tuesday, November 24, 2015

2D game art tutorials going multi-lingual

The blog has attracted readers from around the world and sadly my language skills are limited to German and English. I have been writing the blog in English so far but there are ongoing efforts to translate the tutorials to other languages.
Developpez.com is a French developer site that has been translating my tutorials to French for a while.

Gamerboom.com has translated a few of the tutorials posted on Gamasutra to Chinese.

The latest addition come thanks to Jhonatan Sneider Salguero Villa who took on the task to translate the tutorials to Spanish:

A lot of the 2Dgameartguru readers come from Brazil and Germany and it would be nice to translate to their native languages as well. 

I will have to rethink the design of the blog to make those translations work. I would love to get your feedback on the matter. Is it worth the effort? 

Thursday, November 19, 2015

Bytes that Rock Nomination - please vote!

I just received the email about the nomination as one of the 'Bytes that Rock' in the category videogame blogs. It's a nice recognition and I would appreciate it if you would take the time and vote!


It's time to get back into blogging. ;)

Saturday, October 10, 2015

Still alive...

I haven't been posting for a long time... way longer than I would like...

Mainly it's thanks to health issues that keep me from doing what I enjoy. I am suffering with a neural muscular disease called Charcot Marie Tooth.

It's a progressive little pain in the ass. I my case the nerves in the legs and arms mainly are dying off and leave me with gaps in the body's information delivery. Instead of feeling the legs firmly on the ground and my bum in the comfy office chair, I get pins and needles, cramps and  massive pain signaled to the brain. 
It gets worse every now and then and I need to adjust my mental blockade to deal with it. In the end I can put it aside as 'white noise'.  
At the moment I struggle 'building the blockade' fast enough to keep up with the pain...

I want to say a big thanks to all for the support and feedback I received. 

I took time off and tried to get some rest and work on a way to deal with the aches and pains without turning to drugs. I am getting there and hope to post the next tutorial really soon.  

Saturday, July 18, 2015

Create tileable patterns for seamless backgrounds in Inkscape

I got sidetracked again by a readers request. It's a nice and easy to follow trick to create seamless patterns in Inkscape. I had to split the video up and will cover the basic idea in this tutorial and the more game art related creation in the next one(s). 

The tutorial works with plain coloured backgrounds and shapes that are smaller than the tiling square. Bigger objects will cause problems when tiling.

I hope you enjoyed this quick tip. The next video will use the basics covered here and I will make ground and grass tiles for use in top down game background.

Tuesday, July 14, 2015

Seamless 2d ground tiles created using inkscape and gimp

It's been a request I received a few times by now and this morning I set down to try a quick and easy way to create seamless ground tiles for top down tile sets.


This is what I came up with in a quick test. The tiles are create in Inkscape and then exported as pngs, trimmed in gimp and put together to test. 

I am planning on making a video tutorial on this as soon as possible. The idea is to show the basic creation of e.g. a grass tile, a ground and a water tile and the creation of a mixed tile for the border between e.g. grass and ground. 

Please let me know if there are additional points I should cover in this tutorial. 

Keep in mind that it might result in splitting this tutorial into two or three parts in order to stay within the 10 - 15 minute mark.