"Life is too short to make bad art."

Saturday, June 27, 2015

ZEEF - bringing some order into the posts

I have put off the changes to the blog for a little bit [again] as I would like to focus on the video tutorials for a while. 

To help with the 'chaos' of the blog I came across ZEEF a great online list of resources. It was a piece of cake to create a list for my posts and block them into something that might resemble some order. 
I hope this is helpful - for the time being - and I will try and keep it updated. 

Note:
Now it's back to the videos and having some more fun with animations in inkscape.

Monday, June 22, 2015

Complete game - playable alpha





Thanks to Claus Pedersen there is a way to play the game as it is now (missing some animations of the enemies and maybe different level designs).




[Controls: cursor keys left/ right/ up to move and space to shoot]

Monday, June 15, 2015

Complete game - Animations 'Running in 8 frames'






Now it's starting to get interesting. It's time to make the robot run. The process is similar to the previous post. Starting out with the key pose and copy&pasting it to a new layer. After altering the position of some body part, it's copy&paste again and onto the next step.

Note:
Using additional tools like texture packers can help a lot when bringing the art into your game. 
TP:CCA2083F





Here are the animations as gif images to get a better look at them:




I hope you enjoyed watching the latest part of the series (which is slowly nearing completion).  

Note:
The next part of the run animation with the gun is already recorded and will be online soon. I just didn't fit it into the 10 minute target size.




Sunday, June 14, 2015

Complete game - Animations part 1 - basics and idle






Next step is the animation. There are a lot of ways to do them and a whole bunch of tools out there to use for animation. You can take your character's body parts and use tools like esoteric software's spine, brash monkey's spriter or Adobe Flash to create the animations in there. 
You can even take your separated png images into Unity5 and do the animations right in there using their 2D animation tool. 

The advantages of those tools lie in the re-usability of the animations. Once you define an animation it's a lot easier to replace the elements for a upgraded version of the character or even a totally different one (as long as the proportions are similar). 

I am planning on covering some of those tools later on. For the moment I am busy getting into the video tutorials and the finishing touches to the this series of tutorials. 

As a result I staying within Inkscape for the animations. I have covered it in an earlier tutorial before (s. character animation) but this time around it's in a video with a little more attention to detail. 





Here are the animations as gif images to get a better look at them:







As always I hope you enjoyed watching it as much as I did creating it. 

Note:
I do apologize for not fitting the running animations into this video but it was just getting too long.
By now the next part has been recorded and will go online as soon as I did the editing.



Complete game - Setting the key poses [video]






Here we go... you asked for it... and even if it took some time to convince an old dog to learn new tricks... here is my 1st video tutorial.

Before going into animation it's helpful to create some key poses to give you an idea what the character is supposed to look like when we animate him later. For this game the important parts will be the run, jump, shot, get hit and die poses.




I had fun doing this and it won't be the last video tutorial for sure. 
I hope you enjoyed it as well. 

Saturday, June 13, 2015

Taking giant steps towards my first Video tutorial

I had the animations done and they do look ok... but when it came to the tutorial I was a little stuck and the current step-by-step format is not all that helpful when it comes to explaining animations.

So... I did what I probably should have done a long time ago and sat done with a screen grabbing software and took a few test takes. Rather than go straight for the kill, I chickened out and chose a slightly easier topic - the key poses. This first step of the animation is a little less spectacular than the moving images but I was a good test to get into working while explaining and recording the whole thing. 




After three or four takes I ended up with something that started to look like it could work. I am not all that sure about the sounding good... but hey... it's my voice and there is little I can do about that (being a non-native speaker). 

I will do a little bit more editing before releasing it for feedback and comments. Hopefully it can be useful - alone or in combination with the written tutorials. I can't say I am 100% convinced yet but I had good fun doing it.  

Friday, May 22, 2015

Complete game - in action (WIP)






My good friend and gamesalad coder Darren Spencer of deep blue apps has taken the time and put the assets so far into place and made them come to life.

Here's the video on the current state of things:



It's nice to see things actually work together nicely.