"Life is too short to make bad art."

Friday, June 9, 2017

Spaceship construction kit - quick assembly with pre-made parts

This is an addition to the space ships tutorial I posted early. I added a few more elements (guns, hull part, wings, engine bits, signs, etc.) to allow the quick creation of space ships in 2D - side on or top down. 

 

I uploaded the inkscape file here - to let you play with it, add your own parts and quickly create game assets for your next space game. 




I hope you enjoyed the video and find the assets useful.



Download the zip archive here.
(contains .ai, .pdf, inkscape and affinity designer files under CC0 Public Domain Licence)

Thursday, June 8, 2017

Creating a kraken in inkscape & krita - collaboration with GDquest

This tutorial consists of two parts. Nathan Lovato from GDquest and myself joined forces to show a quick and easy way to combine the character creation in Inscape with Krita for a finished and painterly touch of your game assets.

The idea is to design the creature quickly and with the flexibility provided by vectors and then use the vector shapes as masks / clips for the paint process. Krita offers the ability with the inherit alpha in groups, the alpha of the base layer functions as a mask for the layers inheriting the alpha - similar to old fashioned airbrush masking with cut out sticky film (an art I never mastered and simply lacked the patience for). 


Note:
I have been using Inkscape v.092.1 and the Patch Effects / Taper stroke for this tutorial to create the tentacles. Make sure you try out this great effect for things like digital inking, hair, spikes, etc. 




Nathan uses Krita for his game design quest tutorials. It's a great, free paint tool and definitely worth checking out. His tutorials are a great way to learn the tool and I would highly recommend watching them.

This is the first video (on the character design in Inkscape):


and the 2nd part by Nathan Lovato (setting up light, shading and detail in Krita):



Doing a collaboration is always a great experience - even more so when you get the opportunity to work with artist that have a different skill set and style to learn from.

I had a lot of fun creating this video and I hope you enjoyed it too. 




Check out the Inkscape and Krita source files here. 

Monday, June 5, 2017

Creating simplified hands using basic shapes and lines

This tutorial is yet another 'quick and out of context' tutorial. After having been asked about a character design, I realized the struggle it can be to create a half decent looking hand. Hands are one of the hardest things to get right realistically. We usually quickly see when it looks off - but getting it right is tricky.
A lot has to do with anatomy and I won't go down this lane in my tutorials - if you want something more elaborate and realistic to understand how to draw hands I would suggest checking the many tutorials and reference images out there e.g. suzannart (drawing hands).

I want to show you some easy ways to create simplified hands for your character designs by using basic shapes and strokes instead of laboring with the pen tool. 





This is just one quick way to create hands - one of many. Keep in mind that in order to make the more realistic you will have to modify the lines - add nodes for the joints and change the thickness of the fingers towards the tips (among other things).

I hope you find this tutorial helpful... and I will try to post again more frequently and more in line with what I started writing about earlier... ;) 

Friday, April 21, 2017

Got covered on AndeOns.com

Nice surprise to wake up to a cover on Andeons.com.

(I had to check with my good pal Pedro who happens to be Portuguese) to make sure it was good... as google chrome refused to translate the site...  



Saturday, April 1, 2017

Space ships revisited - creating a fighter in side view

Another quick tutorial deriving from some feedback on how to create certain game art objects. I see a lot of overly complex approaches, drawing complex shapes with the pen tool causing major problems when altering or shading them.

In order to avoid the editing pains and aches that come with complex shapes consisting of dozens and dozens of nodes, I tried a quick modular approach based on rectangles. Doing a rough shape with rectangles that give me an idea of the ships shape and then modifying those simple paths with the node tool. 





Remember to think about simplicity and reusing elements in your designs as this is where vectors really shine in the game art production process.

Tuesday, March 21, 2017

Finishing up the next game - Super Crossbar Challenge

It's been too long since I poste something new and I apologize for the lack of new tutorials. I got caught up in a few interesting projects and did the art work for some fun little games.

The latest one being finished at the moment with a planned release for mid April is Super Crossbar Challenge. An addictive football game created by Pedro Caba├žo which will be published by Fredbear Games and Play Play Games.



We are currently looking for testers for the upcoming iOS version - see the post on TouchArcade. An android version will follow shortly.

Monday, January 16, 2017

Character design - some tips and tricks

I just had a friend send me his inkscape character design and asking for my opinion.
Hadjoudj Mohamed did a good job for an initial design but there are a few easy to avoid beginner problems.

This tutorial is based on showing him how to improve, alter and easily modify his character. A lot of the hints work with pretty much any character you create for an illustration or a game. 




I hope you enjoyed this quick (and out of the planned order) tutorial and can take something from it for your own creation.