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Making materials: wood

Another quick request tutorial [and there will be more incl. animals, weapons and explosions]. This time it's on wood grain and the colours to chose for you wood material.

To get a semi-realistic colourscheme to start with I searched on the world wide web for some reference image and decided on a light wood image that I liked. 




Here is a sample of a game I am working on that uses this sort of technique.


Enjoy!

Get the source art (svg file) (not including the art files of the pirate sample) of this tutorial for
USD 3.00

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Chris Hildenbrand

2D game artist, pixelpusher, vector bender, face turner for over thirty years. I worked on more games than I can remember... The most recent release is "Super Crossbar Challenge" for iOS (Android coming soon) with Shattered Box, Fredbear Games and PlayPlayFun.

14 comments:

  1. Real nice! Really useful to know how to create one's own materials!

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  2. Great tutorials! You make everything look so easy. I especially like the background for that level. If you are looking for suggestions on future articles, perhaps a tutorial on creating game backgrounds. It would be interesting to see how to create these amazing backgrounds with the lighting effects.

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  3. This is great. You can do stuff with vectors that I never thought of.

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  4. nice tutorial as always, you make it look so easy.. +1 for richard's suggestions :)

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  5. The background looks amazing!, it's very nice how the material fits the rest of the scene, I mean, it has the same style, that feature seems hard to achieve. Thanks for sharing.

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  6. Great tutorial. Can you post a detailed tutorial on seamless texture and tiles? Thanks!

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  7. I really love your tutorials, thanks so much for providing them. I had no idea what was possible for non-artistic programmers like myself!

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  9. Hello Chris, I've been trying for a whole day to make this wooden texture, but when I create squares and delete right nods the square turns into a part of circle and I can't change that. Could you help out a bit?

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    Replies
    1. Did you turn the box to a path first. You can also just use the pen tool and draw a line - holding CTRL will snap it straight and if you add the snapp to objects you can align the nodes to match the top and bottom of the background square.

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    2. This comment has been removed by the author.

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    3. If I turn a box into a path and delete right nods it simply dissapears. Lines work good for me, but I'm a stubborn and I want to know how to do the same with the squares

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    4. The fill should disappear as you no longer have a closed object but you should retain the two nodes on the left with the line connecting them - that can be turned into stroke.
      Maybe add the stroke before deleting the nodes to make sure it's visible.

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