"Life is too short to make bad art."

Wednesday, May 16, 2012

Wooden Platforms - putting the wood into action

It's been a while and I decided to get back into the tutorials with a request for wooden platforms as used in the wood material tutorial:


http://2dgameartforprogrammers.blogspot.com.au/2011/11/making-materials-wood.html


A lot of this tutorial is repeated here in a slightly less detailed way - you might want to reread the older tutorials if you run into problems.


Note:

If you work with bitmap output in mind I would suggest creating the platform as a bitmap first. This way you have the proper dimensions to work with. Import the bitmap and create the starting rectangle to match. 


One platform for everything might work - but adding variations to your games art greatly enriches the look and feel. 

I hope this was helpful and you enjoyed it as much as I did writing again.


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Sunday, May 6, 2012

Still alive...

Sorry about the long break between posts... I am in the middle of some turmoil at the moment and a iOS project blew out of scope artwise and turned from a quick 'couple of days' job into a full blown production. With the end of in sight more tutorials will be coming as soon I got my feet back on the ground. ;)