"Life is too short to make bad art."

Friday, June 29, 2012

And here it is...

Next to summer, soccer and relocation pains and aches here is one of the main reason for the lack of new tutorials lately:
Wild Surf - a mobile devices game that started as a 'quick one day job' and turned into a full blown game development and a lot of fun creating the art.

"You are a few taps away from your next dream vacation. It's an endless summer here in Paradise Island with year-round sun and great surf everyday. Grab your favorite surfboard and catch some waves. Just be sure to avoid the hungry sharks on your ride into surfing heaven.

It's the best fun you had on the beach without getting sand on your device. Collect shells as you surf to spend in Joe's shop on new surfers, boards and power ups. If you don't like shopping, why not try your luck in the Surf Arcade and try to win power up and bonuses? Just watch out for these nasty seagulls, they are always after your shells."



We hope you will enjoy the game, join us on Facebook for in game giveaways, secret codes and tips.

Game is available on iTunes: http://itunes.apple.com/app/wild-surf/id521631290?mt=8
Google Play: https://play.google.com/store/apps/details?id=com.eatingmyhat.wildsur.

Coming Soon to Amazon.

I hope you enjoy the game as much as I did doing the art for it.

Artist Monolog IV

Day 34
Five weeks and he is still around… I figured that the only way out of it was to have a look at what he wanted me to do. I even tried to convince myself that for sure it wasn’t that bad and I could get away with some basic art suggestions (“use red”). Again, I was wrong, what I saw was something like that…

image

image 
 
Day 35
I couldn’t sleep that night (he was under my windows all night asking “so how was it?”, “did you like it?”, “cool ha?”, “told you it is cool”, “call me?”, “I’m sure he liked it”).

Terrible as it was, something did click. I don’t know if it was the challenge, a mental breakdown or compassion for a lost soul (and hair) – but I decided to make a couple of images… and than a couple more, with a one or two additions; and a few hundred images later we finally had Wild Surf.

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In order to satisfy the most likely request 'more babes on the beach' here's one of the ingame comics:

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Tuesday, June 26, 2012

PayPal Pains...

It was just a matter of time before it happened. I had a long conversation with my friends at deep blue apps (where I am illustrating a lot of the templates) and they had a whole avalanche of paypal disputes. Even my knocking on wood didn't help and today I had my first dispute on a BlockBuddies bundle - strange enough by a customer heavily shopping at deep blue apps as well (and disputing those purchases as well).


You don't get any information from paypal as to why the order has been disputed, so at first I thought ok... there is a kid shopping around with grandma's credit card. I was willing to just let it go and take the hit. After finding out there is a lot more purchases at deep blue apps I kind of changed my attitude.


It might be a sign of the times that everything is considered to be free and when you have a way to 'trick' someone out of his pay you should do so. The main flaw in this logic is the fact that things like this turn me off doing more art and tutorials. Why bother with something that makes me a little bit of pocket money (not talking about the fun I have doing it - but I would have that as well if I wouldn't publish them in this blog)? I might as well sit back and enjoy the summer, sun and pool.


Thanks to all who are supporting me and help me keep the faith in humanity and shame on those who think that it's ok to rip me off just because they can.


Sorry about this rant. I just had to let of some steam.  

Thursday, June 14, 2012

Artist's Monolog... III

Day 16
Still on the beach, still being hunted by the same dude. I got to admit, he tried every trick in the book to get me interested, showing off his skills. Most days it ended miserably, but from time to time he did managed to have a valid point.


Artist's Monolog... II

Day 2 
Who would have thought? A developer? On the beach? On top of it, it seems that I couldn’t shake this guy off, everywhere I went he soon followed. I tried to push him off gently (and not so gently), but it seems to create an opposite reaction and his demands were only getting more annoying and fairly personal.



Tuesday, June 12, 2012

Artist's Monolog...

Day 96
I can’t put my finger on the exact time that it happened, but did it ever happened to you that you start a discussion on top and before you know it, you hit rock bottom? Well, it happened to me… It is not clear when the discussions went from:

EMH: Please do my art
SE: Nope
EMH: Please?
SE: No
EMH: Please!
SE: Na
EMH: Please!?
SE: Noooo!
EMH: Please.
SE: No!
EMH: Please?
SE: Ok
EMH: Thank You! Thank You! Thank You! Thank You!

To…

SE: I worked all night on this one, what do you think?
EMH: Sloppy. It is one pixel short, odd size, eyebrow is wrong color and frankly a bit spooky.
SE: I’m sorry, let me try again…
SE: This one?
EMH: Eyes should be half way; hand is looking weird and who told you to add a hat?
SE: Sorry

I decided to see if the community could help me understand how things got to this point. To do that I’ll need to take you 3 months back to a sunny day somewhere in Australia.


Day 1
I always saw it as a compliment that many developers approached me about doing art for their games. However, after getting so many daily emails wanting art I just had to take a break and refuel. So I took my surfboard and went to the one place that I could find peace, the beach – or so I thought.