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Treasure - not found but made

Here's a quick tutorial I found unfinished on my hard drive and decided to finally finish and publish - creating a treasure chest.

It's a task most of us, who create game art, face at some stage - the iconic treasure: a chest filled with gold coins. 





Exported to PNG the chest still looks alright in 64x64 pixels or even smaller at 32x32 pixels:

  

You might want it to look a little less 'square' and what good is a treasure chest when we can't open it.
Let's tackle those issues now. The first one involves the envelope extension and the opening requires some tweaking of nodes. 

The result looks alright at 64x64 pixels but it starting to be cluttered and losing detail in the smaller 32x32 pixel size. I would have to take some elements off to make it cleaner.


  

I hope you enjoyed this one as much as I did writing it. I actually used similar chests most recently in a puzzle game for a friend. 
Keep playing with the concept, create chests with iron frames, spikes, skulls, holding diamonds and rubies or being plain empty or broken. Enjoy!



Here's the download file:

Chris Hildenbrand

2D game artist, pixelpusher, vector bender, face turner for over thirty years. I worked on more games than I can remember... The most recent release is "Super Crossbar Challenge" for iOS (Android coming soon) with Shattered Box, Fredbear Games and PlayPlayFun.

12 comments:

  1. Hi Chris,

    Thanks man, these series are really helpful! I was wondering how you did the envelope effect. No matter how I tried in Inkscape, I don't seem to be able to do this.

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    1. I covered the envelope in an earlier post. The key is to have paths only (no objects) (I might have forgotten to mention as I usually convert my objects right away to be able to modify them). You can also take a whole group and convert it to paths and then apply the envelope effect.

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    2. Thanks Chris. It worked! After ungrouping all, then converting them to path - and then group them back together again - before using the envelope tool I was able to get the right effect.

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    3. Ur my fav man I love you man ily bae

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  2. Hi Chris, great tutorial as usual. I'm currently stuck on creating a variety of rocks and boulders, they look more like clouds than something you could stand on, any advice would be gratefully received.

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    Replies
    1. Hi Pete, the tutorial about my approach to rocks and boulders is up now. I hope it's helpful. :)

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  3. Thanks man. Its awesome! Can I use it in the game I am making now?

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  5. I used this asset in my android game Doodle Wizards, very useful.

    https://play.google.com/store/apps/details?id=com.touchhutllc.doodlewizards

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