Complete game - character design (part2)

Let's continue with the design of the main character. I like to flesh the main elements out early in the development process as they define the whole look and feel of the game.

The initial test in the small png size looked alright. It needs tweaking a little bit but the shape itself can work and is recognizable.
It also made the need for rather large eyes clear. In order for a relatively small character to show facial expression and make the poses more interesting, it's helpful to exaggerate the key elements and leave less important parts off (e.g. the elbows, knees and feet).
A simpler design is a lot more readable than trying to add all the detail possible into the small canvas size.

Exported to 48x48 pixels the result looks like this:

The shapes are now readable compared with the last version. The joints might need some scaling. Especially the hip and the leg could be a bit larger. 
The 'face' is still a bit bland and could use a bit more work and some variation between the left and right eye. 

I decided to post smaller steps (as I get them done) rather than wait for the whole section to be finished before posting. It should make it easier for me to keep posting more frequently and not facing the daunting task of a 5 to 6 hour job to create the next step.  

1) I wrote a quick tutorial about finding your colours for shadows and highlights.

Chris Hildenbrand

2D game artist, pixelpusher, vector bender, face turner for over thirty years. I worked on more games than I can remember... The most recent release is "Super Crossbar Challenge" for iOS (Android coming soon) with Shattered Box, Fredbear Games and PlayPlayFun.


  1. Thanks a lot for this amazing tutorial... sorry for not commenting.. I just posted my comment after reading your new post.. :D

  2. You're amazing guy to post this tuts. Tks Chris!