Complete game - platforms

Next on the list of elements to create are the platforms. They need to match the player and enemy look and feel, stand out enough and be easily identifiable as something solid to stand on.

For this sample game the game play is limited to one screen (with the platforms connecting left and right side. E.g. the player or an enemy moves out to the left only to reappear on the right side). 

Using blocks and not having to worry about seamless connection of the blocks makes it a lot easier. I will cover some tips and tricks on the creation of seamless tiles in another tutorial that is already waiting for publication. 

Placed on a tinted background the platforms look like this:

I hope you enjoyed this installment of the 'complete game art' tutorial. Next on my list will be the background - which will most likely be broken up into three tutorial posts. Afterwards it's time for the much anticipated and a bit more complex animation tutorials.  

Chris Hildenbrand

2D game artist, pixelpusher, vector bender, face turner for over thirty years. I worked on more games than I can remember... The most recent release is "Super Crossbar Challenge" for iOS (Android coming soon) with Shattered Box, Fredbear Games and PlayPlayFun.


  1. Hi Chris. I plan on using unity and am familiar with how layering works. Any advice/tips on what needs to be considered when planning to create a parallaxing side scroller. I'm going for the effect from League of Evil, where the player can rappel through several stories with parallaxing background....

  2. Nice work with this tuts series! While I'm not involved into games, there are always things to learn :) Keep it goin'! :)