Complete game - Animations 'Running in 8 frames'

Now it's starting to get interesting. It's time to make the robot run. The process is similar to the previous post. Starting out with the key pose and copy&pasting it to a new layer. After altering the position of some body part, it's copy&paste again and onto the next step.

Using additional tools like texture packers can help a lot when bringing the art into your game. 

Here are the animations as gif images to get a better look at them:

I hope you enjoyed watching the latest part of the series (which is slowly nearing completion).  

The next part of the run animation with the gun is already recorded and will be online soon. I just didn't fit it into the 10 minute target size.

Chris Hildenbrand

2D game artist, pixelpusher, vector bender, face turner for over thirty years. I worked on more games than I can remember... The most recent release is "Super Crossbar Challenge" for iOS (Android coming soon) with Shattered Box, Fredbear Games and PlayPlayFun.


  1. First! And very cool, keep up the good work! Subscribed!

  2. Thanks so much for this tutorial!

  3. I really like this tutorial. Can you also please teach us other kind of animations like jumping