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Complete game - Setting the key poses [video]






Here we go... you asked for it... and even if it took some time to convince an old dog to learn new tricks... here is my 1st video tutorial.

Before going into animation it's helpful to create some key poses to give you an idea what the character is supposed to look like when we animate him later. For this game the important parts will be the run, jump, shot, get hit and die poses.




I had fun doing this and it won't be the last video tutorial for sure. 
I hope you enjoyed it as well. 

Chris Hildenbrand

2D game artist, pixelpusher, vector bender, face turner for over thirty years. I worked on more games than I can remember... The most recent release is "Super Crossbar Challenge" for iOS (Android coming soon) with Shattered Box, Fredbear Games and PlayPlayFun.

7 comments:

  1. Video tutorial are a good idea! I hope it will be some on creating animation frames.

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  2. Yes!! Love the video. Hope you do more. Would love to see your workflow for the creating the animation frames. Awesome!

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  3. It's incredible, just a few movements and you get the animation. Great video!

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  4. Very useful... Thanks Chris!!

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  5. Hey Chris, thanks a lot for making this video. It really helped me to watch how you use Inkscape - I picked up a few tips I wasn't aware of, such as the use of pivot points with grouping which is easier to pick up in a video. Length was great, and content very easy to follow and helpful.

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  6. Your tutorials are good for characters that are relatively simple in terms of joints and limbs. I'm looking for a tutorial for characters that are more complex like anime-type characters, even if they look like chibi characters. I can't find it anywhere, and hope you could help with this because I'm really lost as to how to design the bits and pieces so they fit together without looking too artificial.

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    1. I mean, especially if the character has to turn or make a round-kick or this sort of stuff...

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