Exporting and scaling your seamless tiles for use in your game

After covering the creation of tiles for your game with the grass [video] and dirt [video] examples, here's the next step to bring your art into your game.

This video covers the exporting, scaling and testing of the tiles.

Creating more variations it the key to interestingly looking tiled maps. The video is based on small set of just 18 tiles - missing diagonal elements or variations to the straight transitions.

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I worked a bit more on the seamless tiles and compiled more variations and additional tips in the special tutorial No3. 

This tutorial is a 16 pages long PDF step-by-step creation of the more trees. It focuses on variations to make your scenes more interesting. 

The PDF can be opened in Inscape (or other vector tools) and the shapes are fully editable. 

You can use the art in your personal and commercial projects as long as you don't sell the art as is or in a bundle. 

get the PDF for 3.00 US$
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Chris Hildenbrand

2D game artist, pixelpusher, vector bender, face turner for over thirty years. I worked on more games than I can remember... The most recent release is "Super Crossbar Challenge" for iOS (Android coming soon) with Shattered Box, Fredbear Games and PlayPlayFun.


  1. Replies
    1. Thanks... I am glad... It was a bit of a struggle and has been sitting there for a while as I was unsure whether to post it or not...

    2. Its beautiful to look at, even for people like me, who dont make games. Plus i learn more about Inkscape, tiling (which comes in handy for Gimp as well)and vector design. Its fascinating what great stuff you can make from just a few shapes !

  2. Can I ask how you added that pay button to a blogger blog?

    1. It's a script element from I let them handle all the orders and the payments and when adding a new item to my products on I get a script element to include into the html side of the blog page.