"Life is too short to make bad art."

Saturday, April 30, 2016

Anguna GBA - a surprise from the past

I got mail today - old fashioned snail mail. A small parcel arrived out of the blue from an old mate. It contained my very own copy of Anguna for the game boy advance. The game was an indie game project Nathan Tolbert and myself worked on some 10 years ago...

and now Piko Interactive released the game.
 It contains a nice bunch of pixel art and animations - keeping the limitations of the GBA in mind. 
The box will look nice on the shelf along with 'Garfield and his nine lives' for the GBA and 'Impossible Mission' for the Nintendo DS.

Does it mean I am getting old, when enjoying a trip down memory lane? No... you don't need to answer - I am old... :)

A nice top 101 on the Best GBA Games can be found on PingZic.com.

Monday, April 25, 2016

Status update:still around and kicking... sort of...

It's been a while since the last post and I have been working on new tutorials but the going is slow... really slow at the moment. One of the reasons is a new medication I am trying to help me fight the pains and aches (after last years problems I want to add some chemical helpers to my tool kit to avoid prolonged periods of not being able to function).

So far it's been more about the side effects than actual pain relieve. I am hoping it will get better soon as it's driving me bonkers and I can't wait to be functioning at normal levels again.

Please stay tuned. The next tutorials will come (hopefully very soon). 

Tuesday, April 5, 2016

Back to the basics - Building art assets with squares

Here's the second tutorial 'Continue the fun with squares' as a video tutorial. This time it's all about squares as a building block for the game assets. Using the square as a shape and as a path (converted to manipulate the nodes) is an easy way to create art assets in Inkscape (or any other vector tool for that matter).

I am using inkscape v.0.91 - a free and versatile vector drawing program ( get it here ) on a windows pc. There might be small differences when using the program on a mac or with linux ( mainly as far as shortcut keys goes ) but those changes should be minute. 

The process used in the tutorial can easily be achieved in other vector tools like Adobe Illustrator or Corel Draw as well. The commands might be named differently and sometimes the workflow varies a little but it should be fairly easy to follow the tutorial even if you use a different program.

This video is an introduction to using inkscape's basic square tool to get started with game art creation. The video shows how to create more complex shapes using squares as the starting element and rotate, skew and deform them.


I hope you enjoyed the tutorial as I will continue to record some of the older but still popular tutorials as video tutorials.