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Space ships revisited - creating a fighter in side view

Another quick tutorial deriving from some feedback on how to create certain game art objects. I see a lot of overly complex approaches, drawing complex shapes with the pen tool causing major problems when altering or shading them.

In order to avoid the editing pains and aches that come with complex shapes consisting of dozens and dozens of nodes, I tried a quick modular approach based on rectangles. Doing a rough shape with rectangles that give me an idea of the ships shape and then modifying those simple paths with the node tool. 





Remember to think about simplicity and reusing elements in your designs as this is where vectors really shine in the game art production process.

Chris Hildenbrand

2D game artist, pixelpusher, vector bender, face turner for over thirty years. I worked on more games than I can remember... The most recent release is "Super Crossbar Challenge" for iOS (Android coming soon) with Shattered Box, Fredbear Games and PlayPlayFun.

7 comments:

  1. Nice tutorial, as usual.

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  2. This is a great tutorial. Thanks!

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  3. Awesome, thanks a lot!

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  4. Great Tutorial, I really needed this tutorial, Thank You

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  5. Sir...can you help me...im begging...what type of kit did you use

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    1. I am not sure I understand the question. I used inkscape v.92 to create the elements. I will post a spaceship construction kit with these elements shortly.

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