Character design - simpler rotation of a face using basic vector shapes

This tutorial is addressing a common problem in character design - rotation the head and adjusting the eyes, mouth, and nose to match the angle. I am using a simplified way to alter the character's facial elements by scaling, rotating and skewing the elements and using guidelines to help with the placement.

Let's start with a reference "front on" face.

Character design - simple facial rotation 1

Character design - simple facial rotation 2
Character design - simple facial rotation 3
Character design - simple facial rotation 4
I hope this gives you some idea and helps start with a more consistent turning of the face without having to start from scratch with every new angle you add. 

Chris Hildenbrand

2D game artist, pixelpusher, vector bender, face turner for over thirty years. I worked on more games than I can remember... The most recent release is "Super Crossbar Challenge" for iOS (Android coming soon) with Shattered Box, Fredbear Games and PlayPlayFun.


  1. That's a really helpful tutorial. Now I can make my characters move to something else than 3/4 view! :P