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Slicing and Dicing - designing a basic game art prop sword in inkscape

I just stumbled across the art for this tutorial the other day and I thought it deserves to be finished. It's is an addition to an older tutorial on basic game props: "hacking and slashing - making an axe". 

This one will is about quick ways to create swords as game art props. Using mainly basic shapes like circles and rectangles (as usual) and the align tool to centre things to the initial blade shape.
Slicing and Dicing - designing a basic game art prop sword in inkscape

Slicing and Dicing - designing a basic game art prop sword in inkscape

Creating the core shape and then building on it for variations, more intricate design and even massive and very detailed version makes the process easier and faster.

I used this approach a while back for a facebook game with heaps of fighter classes and a lot of armour and weapon art.  Once the base weapons (axes, swords, bows, poles, etc.) were done, it was easy to change them, "theme" them to e.g. ice weapons, wooden hunter's weapons or flames and fire.

Play around, experiment and have fun! 

Chris Hildenbrand

2D game artist, pixelpusher, vector bender, face turner for over thirty years. I worked on more games than I can remember... The most recent release is "Super Crossbar Challenge" for iOS (Android coming soon) with Shattered Box, Fredbear Games and PlayPlayFun.

3 comments:

  1. Very useful. Your tutorials are gold.

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  2. Can you do pixel art with Inkscape next tutorial. thanks fam.

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    Replies
    1. Gene, I am not sure I see the point. Inkscape is a vector art tool - doing pixel art with it would be a little odd and sort of overkill. There are more specialist tools for that purpose - e.g. aseprite, promotion and graphics gale, etc.

      You can easily do blocky art in inkscape - that is not bound by pixel size - I did a post a while back:
      http://www.2dgameartguru.com/2014/03/blockybird-take-some-blocks-add-few.html

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