Building 2D gameart houses the quick and easy way

Very common game-art elements are buildings. They populate the landscape, form towns or just add to the background. 

This tutorial is about creating small buildings that make up a town or a map scene using simple rectangles and reusing elements to make variations and have the scene look more interesting. 


I am working with outlined elements in this tutorial, but you can drop the stroke if it fits your style better. 

I find it helpful to keep elements on separate layers when working on this kind of asset. The roof would be on a layer on top of the building, chimneys go on a layer behind the building. I find it easier to switch layers than change the order of elements all the time.

This is the part I love about working in vectors. I get to play with elements created before, scale, rotate, skew them without having to worry about quality. Recolouring, adding and editing is a breeze compared to creations in pixels or a painterly style. 

I hope you enjoyed this tutorial as much as I did creating one again after a long break!

Looking at the art, I might just take the buildings to the next level, remove the stroke and add more detail in a follow-up tutorial. 

Chris Hildenbrand

2D game artist, pixelpusher, vector bender, face turner for over thirty years. I worked on more games than I can remember... The most recent release is "Super Crossbar Challenge" for iOS (Android coming soon) with Shattered Box, Fredbear Games and PlayPlayFun.


  1. thank you very much Chris for another great tutorial. Now I just need to get started...

  2. Great tutorial! Can't wait to make my own little village!

  3. Awesome tutorial indeed, those who are learning 2D game art should see this tutorial. Well, I am searching some graphic design tutorial but found this blog and I am really happy to see because I learn lots of things from here.

  4. you are the best i ever seen. thank you.