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Building 2D gameart houses the quick and easy way

Very common game-art elements are buildings. They populate the landscape, form towns or just add to the background. 

This tutorial is about creating small buildings that make up a town or a map scene using simple rectangles and reusing elements to make variations and have the scene look more interesting. 



Note:

I am working with outlined elements in this tutorial, but you can drop the stroke if it fits your style better. 



Note:
I find it helpful to keep elements on separate layers when working on this kind of asset. The roof would be on a layer on top of the building, chimneys go on a layer behind the building. I find it easier to switch layers than change the order of elements all the time.




This is the part I love about working in vectors. I get to play with elements created before, scale, rotate, skew them without having to worry about quality. Recolouring, adding and editing is a breeze compared to creations in pixels or a painterly style. 



I hope you enjoyed this tutorial as much as I did creating one again after a long break!

PS.:
Looking at the art, I might just take the buildings to the next level, remove the stroke and add more detail in a follow-up tutorial. 




Chris Hildenbrand

2D game artist, pixelpusher, vector bender, face turner for over thirty years. I worked on more games than I can remember... The most recent release is "Super Crossbar Challenge" for iOS (Android coming soon) with Shattered Box, Fredbear Games and PlayPlayFun.

3 comments:

  1. thank you very much Chris for another great tutorial. Now I just need to get started...

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  2. Great tutorial! Can't wait to make my own little village!

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  3. Awesome tutorial indeed, those who are learning 2D game art should see this tutorial. Well, I am searching some graphic design tutorial but found this blog and I am really happy to see because I learn lots of things from here.

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